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Post by Titan on Mar 4, 2015 16:53:13 GMT
Fellas,
NPCs - I spent a few hours making some NPC updates and we are very nearly at an acceptable level. There will still be a few broken NPC, particularly quest NPCs, please report these in bug reports. Bank NPC is working at 100%, spell NPC (currently on Muriel) is working at 90%, boat NPCs are currently working but travel to ALL other boat NPC locations (will be fixed in the future), promotions are working, yalahar gate npcs are working, all vendors that I know of are now working, rashid should be working based on his normal traveling schedule; his buy list will be modified to meet our agenda especially the weapons and armor. Lastly, If you find an npc not working properly please make a bug report.
Quests - Currently no quests are working and these will take some time to get straightened out; we will be adding these in one by one not at batch. We will start working at these following the coming weekend.
Hmmm what else is new. Level requirement is wiped from weapons but will be reinstated in wands/rods until we figure what we want to do with that.
Skill rates and exp rates are still being tweaked.
If you guys have any issues or have ideas for improvement please make a post on suggestions.
P.S. Gage got killed by a ghost at level 30.
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Post by Stucazz on Mar 5, 2015 0:50:23 GMT
skill/exp being tweaked how exactly? i like the idea of level restriction removal on weapons, mage weapons i dont think it matters too much honestly. i think the only reason for people to complain about level requirements on wands would be people with loads of money to compensate for the higher mp consumption of the higher lvl wands.
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Post by Yudrig on Mar 5, 2015 1:45:54 GMT
skill/exp being tweaked how exactly? i like the idea of level restriction removal on weapons, mage weapons i dont think it matters too much honestly. i think the only reason for people to complain about level requirements on wands would be people with loads of money to compensate for the higher mp consumption of the higher lvl wands. It was mostly just a quality of life change on mage weapons. I don't want players that arent super knowledged in Tibia to buy the wrong wand and not have the mana to consistently use it and be like
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Post by Stucazz on Mar 5, 2015 2:17:28 GMT
skill/exp being tweaked how exactly? i like the idea of level restriction removal on weapons, mage weapons i dont think it matters too much honestly. i think the only reason for people to complain about level requirements on wands would be people with loads of money to compensate for the higher mp consumption of the higher lvl wands. It was mostly just a quality of life change on mage weapons. I don't want players that arent super knowledged in Tibia to buy the wrong wand and not have the mana to consistently use it and be like make sense.
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